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Malphite Support has a win rate 47.21% for Platinum+ players whilst the very best Malphite's are earning a win rate of 57.01% with the average rank of these top players being in Diamond IV.

LoLalytics ranks Malphite at 22 amongst Support champions earning a tier grade of Gold.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Malphite, the win rate and average rank of the best Malphite players.

Malphite
Counter Picks

Annie

Bard

Tahm Kench

Braum

Nami

Taric

Alistar

Lulu

Nautilus

Win 66.67% 66.67% 62.50% 60.47% 60.00% 54.55% 52.63% 51.52% 50.00%
Delta 12.88% 12.01% 9.79% 9.82% 13.05% 6.76% -0.56% 3.61% -1.94%
Pick 0.98% 1.64% 0.87% 4.70% 2.73% 1.20% 2.08% 3.61% 1.53%
Malphite
Countered By

Zyra

Brand

Soraka

Janna

Poppy

Zilean

Lux

Teemo

Karma

Win 30.77% 33.33% 36.84% 37.93% 38.46% 38.46% 40.00% 40.00% 42.22%
Delta -18.07% -15.79% -9.61% -7.15% -14.59% -10.96% -15.44% -14.85% -8.15%
Pick 4.26% 2.62% 4.15% 6.34% 1.42% 1.42% 1.64% 0.55% 4.92%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Win 47.07% 48.26% 47.78% 12.50%
Pick 98.91% 75.19% 22.19% 1.75%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Relic Shield

+75 Health
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.

Limited to 1 Gold Income Item.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
350

Spellthief's Edge

+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

Limited to 1 Gold Income Item.
350

Ancient Coin

+25% Base Mana Regen
+5% Cooldown Reduction

UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 4 Gold and 5 Health.

Limited to 1 Gold Income Item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
Win 47.07% 49.84% 49.70% 46.31% 42.66% 52.00% 51.04% 43.75% 50.00%
Pick 85.90% 69.73% 54.10% 16.28% 15.63% 13.66% 10.49% 5.25% 2.62%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
850

Targon's Brace

+175 Health
+50% Base Health Regen
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 40 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.

Limited to 1 Gold Income Item.
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
400

Ruby Crystal

+150 Health
300

Cloth Armor

+15 Armor
800

Kindlegem

+200 Health

UNIQUE Passive: +10% Cooldown Reduction
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
350

Sapphire Crystal

+250 Mana
0

Sweeping Lens (Trinket)

Limited to 1 Trinket.

Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing invisible traps and revealing / disabling wards (90 to 60 second cooldown).

Cast range and sweep radius gradually improve with level.

(Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)
Win 47.91% 47.99% 53.63% 43.35% 40.88% 52.43% 64.36% 46.51% 66.67%
Pick 44.48% 40.77% 39.13% 34.54% 19.78% 11.26% 11.04% 9.40% 8.52%
Item Sets
PAIRS
TRIPLES
QUADS
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

Win 55.43% 52.31% 50.00% 57.14% 61.36% 26.67% 68.42% 60.00% 69.23%
Pick 10.05% 7.10% 6.99% 5.36% 4.81% 3.28% 2.08% 1.64% 1.42%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)

800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.

2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

Win 60.00% 60.00% 55.56% 58.82% 69.23% 60.00% 62.50% 75.00% 50.00%
Pick 2.19% 2.19% 1.97% 1.86% 1.42% 1.09% 0.87% 0.87% 0.66%
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)

2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

Win 20.00%
Pick 0.55%
First Item
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2200

Frost Queen's Claim

+50 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+75% Base Mana Regen

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).

Limited to 1 Gold Income Item.
2400

Talisman of Ascension

+45 Armor
+150% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income Item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 50.00% 52.98% 41.98% 38.75% 51.85% 46.15% 45.45% 54.55% 45.45%
Pick 34.10% 18.36% 14.32% 8.74% 5.90% 1.42% 1.20% 1.20% 1.20%
Time 14 min 10 min 18 min 18 min 13 min 15 min 19 min 17 min 18 min
Boots
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 48.48% 53.42% 46.75% 43.59% 46.15% 61.11%
Pick 54.10% 15.96% 8.42% 4.26% 4.26% 1.97%
Time 19 min 20 min 19 min 20 min 18 min 19 min
Second Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2300

Eye of the Equinox

+500 Health
+200% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 45.24% 54.79% 52.24% 58.06% 53.85% 38.71% 33.33% 50.00% 56.52%
Pick 18.36% 15.96% 7.32% 6.78% 4.26% 3.39% 2.95% 2.62% 2.51%
Time 24 min 23 min 15 min 19 min 19 min 26 min 26 min 23 min 22 min
Third Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
Win 56.00% 55.71% 48.94% 54.76% 45.45% 42.86% 37.04% 48.00% 60.00%
Pick 10.93% 7.65% 5.14% 4.59% 3.61% 3.06% 2.95% 2.73% 2.73%
Time 28 min 26 min 29 min 31 min 31 min 32 min 31 min 29 min 26 min
Fourth Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Win 66.67% 65.22% 52.17% 59.09% 55.00% 63.16% 36.84% 61.11% 23.53%
Pick 2.62% 2.51% 2.51% 2.40% 2.19% 2.08% 2.08% 1.97% 1.86%
Time 32 min 33 min 32 min 34 min 32 min 33 min 34 min 35 min 34 min
Fifth Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
1600

Ruby Sightstone

+500 Health

UNIQUE Passive: Item Active cooldowns are reduced by 20%.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Win 44.44% 75.00% 62.50% 42.86% 57.14% 50.00% 50.00% 50.00% 83.33%
Pick 0.98% 0.87% 0.87% 0.77% 0.77% 0.66% 0.66% 0.66% 0.66%
Time 40 min 35 min 38 min 34 min 35 min 40 min 41 min 39 min 37 min
Popular Items
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 48.48% 48.02% 51.76% 51.86% 44.57% 53.42% 51.82% 49.07% 45.83%
Pick 54.10% 46.89% 43.50% 35.19% 20.11% 15.96% 12.02% 11.80% 10.49%
Time 19 min 24 min 15 min 23 min 2 min 20 min 28 min 30 min 29 min
Winning Items
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
1900

Eye of the Oasis

+200 Health
+100% Base Health Regen
+100% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2700

Zz'Rot Portal

+55 Armor
+55 Magic Resist
+125% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2200

Eye of the Watchers

+200 Health
+100% Base Mana Regen
+25 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

Limited to 1 Gold Income Item.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
Win 75.00% 72.73% 71.43% 68.97% 66.67% 64.29% 61.11% 61.11% 60.00%
Pick 0.87% 1.20% 0.77% 3.17% 0.66% 1.53% 1.97% 1.97% 1.09%
Time 33 min 26 min 13 min 24 min 29 min 30 min 14 min 19 min 30 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
61.45% 38.79%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
50.00% 15.89%
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
53.33% 7.01%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
61.54% 6.07%
Q
W
Q
E
Q
R
Q
W
Q
W
R
W
W
E
E
44.44% 4.21%
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
85.71% 3.27%
Q
E
W
Q
Q
R
Q
E
Q
W
R
W
W
W
E
60.00% 2.34%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Ability Power

+0.59 ability power
x 9

Mark of Magic Penetration

+0.68 magic penetration
x 9

Greater Mark of Magic Penetration

+0.87 magic penetration
x 5

Greater Mark of Magic Resist

+0.77 magic resist
x 9
+0.87 magic
penetration
+0.91 armor +0.95 attack
damage
+0.59 ability
power
+0.68 magic
penetration
+0.87 magic
penetration
+0.77 magic
resist
Win 53.97% 39.02% 42.59% 44.44% 38.71% 40.74% 73.68%
Pick 33.01% 13.44% 11.80% 7.87% 3.39% 2.95% 2.08%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Armor

+1 armor
x 7

Seal of Armor

+0.78 armor
x 9

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Armor

+1 armor
x 5

Greater Seal of Health

+8 health
x 9

Greater Seal of Ability Power

+0.59 ability power
x 9
+1 armor +1.33 health per
level
+1 armor +0.78 armor +1 armor +1 armor +8 health +0.59 ability
power
Win 48.46% 41.67% 43.48% 40.00% 33.33% 40.00% 38.46% 41.67%
Pick 74.43% 2.62% 2.51% 2.19% 1.64% 1.64% 1.42% 1.31%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 6

Greater Glyph of Magic Resist

+1.34 magic resist
x 5

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Magic Resist

+1.34 magic resist
x 8

Glyph of Magic Resist

+1.04 magic resist
x 9

Glyph of Ability Power

+0.92 ability power
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9
+1.34 magic
resist
+1.19 ability
power
+1.34 magic
resist
+1.34 magic
resist
+1.34 magic
resist
+1.34 magic
resist
+1.04 magic
resist
+0.92 ability
power
+0.16 magic
resist per level
Win 47.17% 50.70% 42.86% 68.97% 38.46% 28.00% 33.33% 40.00% 54.55%
Pick 56.07% 7.76% 4.59% 3.17% 2.84% 2.73% 2.62% 2.19% 1.20%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Armor

+4.26 armor
x 2

Greater Quintessence of Ability Power

+4.95 ability power
x 2

Greater Quintessence of Attack Damage

+2.25 attack damage
x 1

Quintessence of Ability Power

+3.85 ability power
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3
+4.95 ability
power
+4.26 armor +2.25 attack
damage
+4.26 armor +4.95 ability
power
+2.25 attack
damage
+3.85 ability
power
+4.5% attack
speed
Win 51.03% 40.79% 44.44% 45.24% 55.56% 62.86% 48.28% 25.00%
Pick 58.47% 8.31% 5.90% 4.59% 3.93% 3.83% 3.17% 1.31%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
47.95%
7.98%

Sorcery

+2.0% increased Ability damage
47.90%
36.50%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
46.02%
12.35%

Feast

Killing a unit restores 20 Health (30 second cooldown)
46.89%
19.34%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
51.92%
11.37%

Vampirism

+2.0% Lifesteal and Spell Vamp
43.53%
9.29%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.32%
31.91%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
38.81%
7.32%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
49.55%
24.48%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
49.33%
8.20%

Battering Blows

+7% Armor Penetration
26.67%
1.64%

Piercing Thoughts

+7% Magic Penetration
41.67%
3.93%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 15%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
42.11%
4.15%

Wanderer

+3% Movement Speed out of combat
46.98%
61.42%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
44.86%
26.56%

Runic Affinity

Buffs from neutral monsters last 15% longer
39.39%
3.61%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
47.19%
72.02%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
45.26%
10.38%

Merciless

Deal 3% increased damage to champions below 40% Health
42.36%
31.48%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
48.92%
55.85%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
29.41%
3.72%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
46.97%
48.63%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
47.14%
30.60%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
46.84%
17.27%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
50.34%
15.85%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
48.93%
30.60%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
47.06%
1.86%

Recovery

+2.0 Health per 5 seconds
42.86%
26.01%

Unyielding

+5% Bonus Armor and Magic Resist
49.89%
49.73%

Explorer

+15 Movement Speed in Brush and River
55.31%
19.56%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
44.87%
42.62%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
45.00%
10.93%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
47.69%
28.42%

Veteran's Scars

+50 Health
48.08%
45.46%

Insight

Reduces the cooldown of Summoner Spells by 15%
50.49%
33.33%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
43.93%
26.12%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
49.56%
12.35%

Swiftness

+15% Tenacity and Slow Resist
46.59%
30.49%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
47.70%
33.22%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
47.47%
10.82%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
47.46%
30.16%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
46.81%
20.55%

League of Legends Patch 7.4

Last 7 Days Platinum+ Only

6,214

Malphite Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Malphite's Wordwide

57.01% Win Rate

Analyzing 1063 games played by the top 211 Malphite players worldwide over the last 7 days. The average rank of the top Malphite's was Diamond IV.

Taking into account win rate and summoner rank Malphite is ranked 60 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Malphite to be elegible.

Click Here for a Complete List of Champions

Best Malphite on TR

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
67.21% 61
2
59.15% 71
3
I
58.26% 230
4
III
56.63% 83
5
III
63.79% 58
6
IV
56.54% 283
7
V
56.80% 125
8
V
61.76% 68
9
V
51.79% 56
10
V
52.94% 68
11
V
58.49% 53
12
V
64.71% 119
13
V
62.12% 66

Click for Top 13 Expert Malphite's

A minimum of 50 ranked games on Malphite and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Malphite Game Stats

Physical Damage: 2739 (20.32%)
Magic Damage: 10413 (77.21%)
True Damage: 332 (2.47%)
Total Damage Dealt: 13486
Total Damage Taken: 21702
Healing: 2672

Kills: 3.68
Deaths: 6.52
Assists: 12
Largest Kill Spree: 1.57
Gold: 10,094
CS: 49
Jungle CS: 2.08
Enemy Jungle: 0.92
Analyzed: 915.00

Malphite Base Stats

Health: 664.2 (+90)
Health Regen: 7.55 (+0.55)
Mana: 322.2 (+40)
Mana Regen: 7.874 (+0.55)
Move Speed: 335
Attack Damage: 65.345 (+3.375)
Attack Speed: 0.638 (+3.4%)
Attack Range: 125
Armor: 32.05 (+3.75)
MR: 33.35 (+1.25)