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Ivern

the Green Father
Ban Rate 2.48%
Jungle
100%
Win Rate
54.46%

Pick Rate
3.27%

Ivern Jungle has a win rate 55.22% for Platinum+ players whilst the very best Ivern's are earning a win rate of 61.31% with the average rank of these top players being in Diamond II.

LoLalytics ranks Ivern at 1 amongst Jungle champions earning a tier grade of Challenger.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Ivern, the win rate and average rank of the best Ivern players.

Ivern
Counter Picks

Diana

Jax

Rammus

Nidalee

Rek'Sai

Rengar

Graves

Kha'Zix

Evelynn

Win 75.00% 71.88% 68.75% 66.67% 66.67% 63.16% 62.42% 61.15% 60.00%
Delta 24.02% 22.35% 18.50% 11.28% 9.67% 7.62% 12.00% 9.81% 5.62%
Pick 0.73% 1.17% 1.17% 0.88% 0.77% 2.78% 5.73% 5.73% 0.91%
Ivern
Countered By

Riven

Jarvan IV

Udyr

Master Yi

Shyvana

Nocturne

Fiddlesticks

Thresh

Yasuo

Win 26.67% 41.38% 43.75% 45.45% 47.62% 47.73% 48.15% 50.00% 50.00%
Delta -23.57% -6.16% -6.67% -2.44% -3.06% -1.09% 0.51% -1.35% -0.83%
Pick 0.55% 3.18% 0.58% 5.62% 0.77% 1.61% 0.99% 0.58% 0.51%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Smite

Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
Win 54.48% 55.05% 35.38%
Pick 99.96% 97.01% 2.37%
Starting Items
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
350

Hunter's Talisman

+150% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 25 Health over 5 seconds. Killing monsters grants special bonus experience.
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
350

Ancient Coin

+25% Base Mana Regen
+5% Cooldown Reduction

UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 4 Gold and 5 Health.

Limited to 1 Gold Income Item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
125

Faerie Charm

+25% Base Mana Regen
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
Win 54.52% 55.40% 55.27% 50.59% 41.33% 41.54% 50.00% 50.00%
Pick 94.19% 93.61% 90.72% 3.10% 2.74% 2.37% 0.88% 0.58%
Early Items
(First 10 Minutes)
75

Control Ward

Can only carry 3 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
650

Crystalline Bracer

+200 Health
+50% Base Health Regen
800

Forbidden Idol

+50% Base Mana Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: +8% Heal and Shield Power
125

Faerie Charm

+25% Base Mana Regen
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1000

Tracker's Knife

Limited to 1 Jungle item

+10% Life Steal vs. Monsters
+180% Base Mana Regen while in Jungle

UNIQUE Passive - Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters. Damaging a monster with a spell or attack steals 30 Health over 5 seconds. Killing monsters grants special bonus experience.
UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
400

Ruby Crystal

+150 Health
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 55.25% 52.29% 53.96% 54.87% 53.91% 59.56% 49.85% 54.69% 58.41%
Pick 42.44% 42.18% 30.46% 29.62% 27.57% 26.73% 24.84% 22.97% 16.07%
Item Sets
Exact Item Count
PAIRS
TRIPLES
QUADS
FULL BUILD
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

Win 40.14% 47.62% 38.57% 41.67% 58.82% 50.00% 60.00% 53.33% 60.00%
Pick 5.37% 3.83% 2.56% 1.31% 1.24% 0.73% 0.73% 0.55% 0.18%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

Win 55.47% 54.12% 56.58% 52.00% 64.10% 68.75% 52.00% 65.22% 54.55%
Pick 4.67% 3.10% 2.78% 2.74% 1.42% 1.17% 0.91% 0.84% 0.80%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

Win 76.60% 69.05% 64.52% 71.43% 72.73% 71.43% 72.22% 81.25% 68.75%
Pick 1.72% 1.53% 1.13% 1.02% 0.80% 0.77% 0.66% 0.58% 0.58%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

Win 50.00% 66.67% 75.00% 50.00% 75.00% 100.00% 75.00% 100.00% 66.67%
Pick 0.51% 0.33% 0.29% 0.15% 0.15% 0.15% 0.15% 0.11% 0.11%
Built Items Sets
At least these
items or more
PAIRS
TRIPLES
QUADS
FULL BUILD
?
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

Win 54.88% 59.62% 56.77% 54.49% 63.64% 58.42% 61.25% 60.94% 43.24%
Pick 25.09% 20.89% 11.32% 6.50% 5.62% 3.69% 2.92% 2.34% 1.35%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

Win 63.38% 61.75% 63.48% 60.84% 70.42% 69.01% 56.90% 49.12% 54.35%
Pick 11.47% 6.68% 6.50% 5.22% 2.59% 2.59% 2.12% 2.08% 1.68%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

Win 76.71% 60.38% 70.00% 68.29% 65.52% 76.00% 81.82% 59.09% 72.73%
Pick 2.67% 1.94% 1.83% 1.50% 1.06% 0.91% 0.80% 0.80% 0.80%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

Win 50.00% 66.67% 75.00% 50.00% 75.00% 100.00% 75.00% 100.00% 66.67%
Pick 0.51% 0.33% 0.29% 0.15% 0.15% 0.15% 0.15% 0.11% 0.11%
A Triples built item set with items: A > B > C

Combines the following data to calculate the set statistics:

A > B > C 3 items built

and

A > B > C > ? 4 items built

and

A > B > C > ? > ? 5 items built

These items sets are sorted by popularity and are a reflection of what is built most often.
Extrapolated
Item Set
Build Paths
TRIPLES
QUADS
FULL BUILD
?
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

Win 63.64% 52.08% 51.93% 48.11% 48.11% 48.11% 48.11% 47.95% 47.83%
Pick 2.41% 5.26% 8.51% 3.87% 3.87% 3.87% 3.87% 5.33% 4.20%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

Win 65.48% 64.29% 64.18% 64.18% 64.18% 63.24% 62.69% 62.69% 56.07%
Pick 3.07% 2.56% 2.45% 2.45% 2.45% 2.48% 2.45% 2.45% 10.23%
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)

2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)

2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)

2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)

2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.

2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)

Win 65.88% 65.88% 65.88% 65.22% 64.79% 64.71% 63.77% 62.69% 62.32%
Pick 3.10% 3.10% 3.10% 2.52% 2.59% 3.10% 2.52% 2.45% 2.52%
A Quad extrapolated item set with items: A > B > C > D

Combines the following data to calculate the set statistics:

A > B 2 items built

and

A > B > C 3 items built

and

A > B > C > D 4 items built

These items sets are sorted by win rate and are extrapolated from what summoners are potentially building.
First Item
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
800

Sightstone

+150 Health

UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

(A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2400

Talisman of Ascension

+45 Armor
+150% Base Health Regen
+75% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Passive - Favor: Being near a minion's death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Limited to 1 Gold Income Item.

''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
Win 55.96% 53.10% 50.80% 58.76% 44.19% 48.15% 36.84% 37.50%
Pick 64.35% 13.55% 9.13% 3.54% 1.57% 0.99% 0.69% 0.58%
Time 12 min 13 min 12 min 12 min 9 min 13 min 14 min 14 min
Boots
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 55.97% 58.12% 47.87% 52.78% 56.86%
Pick 59.39% 21.37% 7.71% 6.57% 1.86%
Time 12 min 8 min 18 min 19 min 15 min
Second Item
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 54.79% 58.29% 56.34% 63.98% 56.36% 60.00% 46.34% 60.00% 33.33%
Pick 26.33% 23.12% 22.75% 5.88% 4.02% 3.10% 1.50% 0.55% 0.55%
Time 19 min 19 min 19 min 19 min 19 min 19 min 20 min 20 min 20 min
Third Item
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)
2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 61.80% 64.53% 63.41% 51.79% 50.51% 55.17% 56.96% 65.22% 51.61%
Pick 28.01% 10.81% 10.48% 4.09% 3.62% 3.18% 2.89% 1.68% 1.13%
Time 24 min 24 min 25 min 25 min 24 min 25 min 25 min 25 min 25 min
Fourth Item
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 69.41% 61.85% 61.63% 71.08% 76.67% 47.92% 75.76% 63.64% 51.61%
Pick 9.31% 6.32% 6.28% 3.03% 2.19% 1.75% 1.21% 1.21% 1.13%
Time 30 min 30 min 30 min 29 min 29 min 31 min 30 min 30 min 32 min
Fifth Item
2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Win 60.71% 61.11% 56.67% 71.43% 50.00% 77.78% 56.25% 66.67%
Pick 2.05% 1.97% 1.10% 0.77% 0.73% 0.66% 0.58% 0.55%
Time 35 min 35 min 36 min 34 min 35 min 33 min 35 min 36 min
Popular Items
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
2300

Knight's Vow

+400 Health
+100% Base Health Regen
+40 Armor

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2625

Enchantment: Cinderhulk

+400 Health
+15% Bonus Health

UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
Win 55.99% 58.71% 55.97% 58.92% 65.41% 58.12% 55.92% 56.57% 56.67%
Pick 91.45% 62.09% 59.39% 51.21% 28.09% 21.37% 19.14% 14.46% 12.05%
Time 15 min 23 min 12 min 19 min 26 min 8 min 18 min 29 min 21 min
Winning Items
1400

Mejai's Soulstealer

+20 Ability Power
+200 Mana

UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2300

Ardent Censer

+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Your heals and shields on another allied champion grant them 20% - 35% Attack Speed and their attacks drain 20 - 35 health on-hit for 6 seconds.

(This does not include regeneration effects or effects on yourself. Bonus effects are based on target's level.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2250

Zeke's Harbinger

+250 Mana
+30 Armor
+50 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to target ally (60 second cooldown).
UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing your and your ally's Ability Power by 20% and Critical Strike Chance by 50% for 8 seconds.

(Champions can only be linked by one Zeke's Harbinger at a time.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2100

Mikael's Crucible

+40 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2625

Enchantment: Runic Echoes

+60 Ability Power
+7% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Win 87.88% 66.67% 65.41% 64.35% 63.16% 62.50% 61.90% 60.00% 59.57%
Pick 1.21% 1.21% 28.09% 4.20% 0.69% 0.88% 0.77% 0.55% 1.72%
Time 21 min 32 min 26 min 28 min 28 min 31 min 29 min 34 min 17 min
Abilities
Skill Order Win Pick
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
66.10% 49.04%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
66.87% 13.87%
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
63.37% 8.44%
Q
E
W
E
E
R
E
W
E
W
R
W
W
Q
Q
65.52% 2.42%
Q
W
E
E
E
R
E
Q
E
Q
R
Q
Q
W
W
75.00% 2.01%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Attack Speed

+1.7% attack speed
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Ability Power

+0.59 ability power
x 9

Mark of Magic Penetration

+0.68 magic penetration
x 9
+0.87 magic
penetration
+1.7% attack
speed
+0.91 armor +0.95 attack
damage
+0.59 ability
power
+0.68 magic
penetration
Win 52.18% 56.34% 52.99% 57.74% 56.22% 63.04%
Pick 31.01% 18.15% 14.68% 9.68% 6.76% 1.68%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Health

+8 health
x 3

Greater Seal of Armor

+1 armor
x 3
+1 armor +1.33 health per
level
+8 health +1 armor +8 health +1 armor
Win 55.77% 54.88% 51.67% 56.90% 56.36% 48.15%
Pick 55.99% 25.82% 2.19% 2.12% 2.01% 1.97%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 6

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 6

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 9

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
x 9

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 9
+1.34 magic
resist
+1.34 magic
resist
+0.16 magic
resist per level
+1.19 ability
power
-0.83% cooldowns -0.09% cooldowns
per level
-0.83% cooldowns +0.17 ability
power per level
-0.09% cooldowns
per level
Win 54.76% 57.67% 52.72% 56.98% 58.14% 55.70% 44.44% 57.14% 50.00%
Pick 44.16% 6.90% 6.72% 6.54% 6.28% 5.44% 1.97% 1.79% 1.68%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 2

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 1

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3
+4.95 ability
power
+1.5% movement
speed
+4.5% attack
speed
+4.95 ability
power
+4.26 armor +4.95 ability
power
+2.25 attack
damage
Win 54.59% 58.12% 59.26% 49.62% 48.06% 55.37% 53.19%
Pick 47.37% 21.37% 4.93% 4.78% 4.71% 4.42% 1.72%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
32.61%
1.68%

Sorcery

+2.0% increased Ability damage
51.54%
11.83%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
45.56%
3.29%

Feast

Killing a unit restores 20 Health (30 second cooldown)
47.00%
3.65%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
52.25%
6.50%

Vampirism

+2.0% Lifesteal and Spell Vamp
43.75%
1.75%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
50.68%
10.81%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
43.66%
2.59%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
47.73%
4.82%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
56.03%
4.24%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

Wanderer

+3% Movement Speed out of combat
55.79%
84.84%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
47.53%
11.83%

Runic Affinity

Buffs from neutral monsters last 15% longer
55.47%
76.52%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
52.55%
17.17%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
50.65%
2.81%

Merciless

Deal 3% increased damage to champions below 40% Health
54.02%
33.20%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
54.61%
68.48%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
54.31%
43.17%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
51.12%
9.79%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
56.40%
42.80%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
50.56%
6.57%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
55.84%
83.13%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
50.38%
4.78%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
55.84%
84.70%

Recovery

+2.0 Health per 5 seconds
55.06%
71.04%

Unyielding

+5% Bonus Armor and Magic Resist
52.96%
21.59%

Explorer

+15 Movement Speed in Brush and River
56.10%
68.81%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
51.43%
20.45%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
44.64%
2.05%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
55.13%
80.17%

Veteran's Scars

+50 Health
52.49%
10.99%

Insight

Reduces the cooldown of Summoner Spells by 15%
55.13%
75.86%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
51.04%
10.52%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
59.32%
4.31%

Swiftness

+15% Tenacity and Slow Resist
48.11%
6.76%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
41.11%
3.29%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
46.48%
7.78%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
44.00%
1.83%

League of Legends Patch 7.8

Last 7 Days Platinum+ Only

2,738

Ivern Games Analyzed

Lolalytics Builds

Top Ivern's Wordwide

61.31% Win Rate

Analyzing 2272 games played by the top 443 Ivern players worldwide over the last 7 days. The average rank of the top Ivern's was Diamond II.

Taking into account win rate and summoner rank Ivern is ranked 2 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Ivern to be elegible.

Click Here for a Complete List of Champions

Best Ivern on TR

NameWinGames
1
68.49% 73
2
61.26% 111
3
64.77% 88
4
63.49% 63
5
65.84% 161
6
65.63% 96
7
I
70.51% 78
8
60.87% 69
9
II
63.04% 92
10
II
74.79% 119
11
I
62.79% 86
12
I
72.55% 51
13
II
70.59% 85
14
I
64.71% 51
15
II
60.23% 88
16
I
61.54% 65
17
III
63.51% 74
18
I
56.72% 67
19
I
61.11% 54
20
II
56.52% 69
21
II
51.85% 81
22
III
56.22% 201
23
IV
63.89% 72
24
IV
61.19% 134
25
II
58.93% 56
26
IV
69.84% 63
27
IV
59.73% 149
28
IV
57.01% 107
29
IV
58.73% 63
30
IV
71.15% 52
31
IV
60.38% 53
32
V
68.48% 92
33
V
57.97% 69
34
V
61.22% 98
35
V
56.72% 67
36
V
55.93% 59
37
V
53.45% 58
38
V
62.18% 312
39
V
62.26% 53
40
V
66.15% 65
41
V
58.79% 182
42
V
59.02% 61
43
V
66.10% 59

Click for Top 43 Expert Ivern's

A minimum of 50 ranked games on Ivern and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Ivern Game Stats

Physical Damage: 2907 (30.44%)
Magic Damage: 5346 (55.99%)
True Damage: 1294 (13.56%)
Total Damage Dealt: 9549
Total Damage Taken: 18744
Healing: 8263

Kills: 2.92
Deaths: 4.30
Assists: 14
Largest Kill Spree: 1.53
Gold: 10,132
CS: 18.50
Jungle CS: 57
Enemy Jungle: 9.41
Analyzed: 2,738.00

Ivern Base Stats

Health: 670 (+90)
Health Regen: 7.75 (+0.85)
Mana: 510 (+60)
Mana Regen: 6.75 (+0.75)
Move Speed: 330
Attack Damage: 53 (+3)
Attack Speed: 0.644 (+3.4%)
Attack Range: 125
Armor: 25.5 (+3.5)
MR: 33.35 (+1.25)