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Ahri

the Nine-Tailed Fox
Ban Rate 1.54%
Middle
100%
Win Rate
52.95%

Pick Rate
13.81%

Ahri Middle has a win rate 52.99% for Platinum+ players whilst the very best Ahri's are earning a win rate of 56.17% with the average rank of these top players being in Diamond III.

LoLalytics ranks Ahri at 7 amongst Middle champions earning a tier grade of Master.

This ranking takes into account the win rate of Platinum+ players, the pick/ban influence of Ahri, the win rate and average rank of the best Ahri players.

Ahri
Counter Picks

Jayce

Vladimir

Azir

Zed

Brand

Kassadin

Ryze

Akali

Twisted Fate

Win 64.79% 64.62% 58.96% 58.15% 57.14% 57.02% 56.72% 56.25% 55.41%
Pick 0.62% 0.57% 1.18% 5.34% 1.54% 1.06% 2.94% 0.70% 2.68%
Ahri
Countered By

Swain

Morgana

Anivia

Katarina

Karma

Cassiopeia

Kennen

Annie

Ezreal

Win 39.80% 40.00% 42.31% 45.01% 46.46% 47.28% 47.46% 48.47% 50.00%
Pick 0.86% 0.62% 0.91% 4.14% 0.87% 2.10% 0.52% 2.87% 0.83%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

Cleanse

Removes all disables (excluding suppression) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.

Teleport

After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

Ghost

Your champion can move through units and has 28-45% (depending on champion level) increased Movement Speed for 10 seconds.
Win 52.94% 53.18% 49.23% 52.99% 54.55% 50.93% 55.15%
Pick 99.96% 83.71% 6.29% 4.99% 1.84% 1.42% 1.20%
Starting Items
400

Doran's Ring

+60 Health
+15 Ability Power
+50% Base Mana Regen

Passive: Restores 4 Mana upon killing a unit.
0

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.

Stores one charge every 180 - 90 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Win 53.02% 53.00% 52.57% 53.98%
Pick 95.67% 94.51% 65.98% 30.12%
First Item
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
Win 53.26% 51.89% 56.57% 55.70% 56.60%
Pick 67.21% 15.60% 4.35% 3.39% 3.26%
Time 14 min 14 min 16 min 14 min 13 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
Win 54.27% 55.84%
Pick 84.56% 5.87%
Time 17 min 17 min
Second Item
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
Win 58.14% 56.93% 50.48% 54.80% 59.43% 48.43% 57.66% 60.48% 70.59%
Pick 37.25% 15.35% 13.67% 5.95% 5.87% 2.80% 1.95% 1.09% 1.05%
Time 22 min 21 min 21 min 22 min 23 min 21 min 20 min 21 min 21 min
Third Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Win 64.25% 62.50% 58.99% 54.86% 61.08% 58.51% 59.35%
Pick 14.56% 11.32% 9.77% 9.04% 5.56% 5.42% 1.36%
Time 29 min 28 min 27 min 28 min 27 min 28 min 28 min
Fourth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 60.92% 62.53% 57.67% 63.50% 58.95% 62.09%
Pick 8.25% 6.38% 4.53% 2.31% 1.67% 1.34%
Time 33 min 34 min 34 min 33 min 34 min 34 min
Fifth Item
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 57.46% 56.57% 57.41%
Pick 2.00% 1.54% 1.42%
Time 39 min 39 min 40 min
Popular Items
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Win 54.09% 58.99% 52.82% 62.28% 55.59% 59.64% 58.64% 58.62% 63.56%
Pick 84.19% 54.98% 36.43% 28.64% 24.70% 21.30% 11.50% 6.12% 3.02%
Time 15 min 23 min 20 min 29 min 27 min 31 min 28 min 17 min 32 min
Winning Items
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Win 69.87% 63.56% 62.28% 59.64% 58.99% 58.64% 58.62% 55.59% 54.09%
Pick 2.01% 3.02% 28.64% 21.30% 54.98% 11.50% 6.12% 24.70% 84.19%
Time 23 min 32 min 29 min 31 min 23 min 28 min 17 min 27 min 15 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
60.66% 31.88%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
60.35% 19.85%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
57.97% 16.17%
Q
E
Q
W
Q
R
Q
W
Q
W
R
W
W
E
E
63.16% 4.71%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Ability Power

+0.59 ability power

Greater Mark of Attack Damage

+0.95 attack damage

Mark of Magic Penetration

+0.68 magic penetration
+0.87 magic penetration +0.59 ability power +0.95 attack damage +0.68 magic penetration
Win 53.58% 51.30% 48.34% 55.17%
Pick 83.32% 9.10% 4.76% 2.04%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Health

+8 health

Greater Seal of Magic Resist

+0.74 magic resist
+1 armor +1.33 health per level (+24 at champion level 18) +8 health +0.74 magic resist
Win 51.43% 56.32% 52.67% 49.35%
Pick 64.36% 29.61% 4.44% 2.73%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
+1.34 magic resist -0.09% cooldowns per level (-1.67% at champion level 18) +1.19 ability power -0.83% cooldowns
Win 52.89% 55.62% 54.15% 50.99%
Pick 76.00% 18.52% 15.68% 6.22%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Quintessence of Ability Power

+3.85 ability power
+4.95 ability power +3.85 ability power
Win 53.11% 56.67%
Pick 91.53% 1.05%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
44.79%
2.87%

Sorcery

+2.0% increased Ability damage
53.25%
95.64%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
52.01%
27.97%

Feast

Killing a unit restores 20 Health (30 second cooldown)
53.33%
64.40%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
53.80%
5.78%

Vampirism

+2.0% Lifesteal and Spell Vamp
52.36%
22.20%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
53.57%
84.28%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
52.25%
29.14%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
53.06%
50.35%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
53.97%
17.93%

Battering Blows

+7% Armor Penetration

Piercing Thoughts

+7% Magic Penetration
49.51%
2.70%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
48.71%
2.73%

Wanderer

+3% Movement Speed out of combat
52.53%
29.37%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
53.19%
71.08%

Runic Affinity

Buffs from neutral monsters last 15% longer
54.08%
2.91%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
52.49%
68.60%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
54.19%
27.94%

Merciless

Deal 5% increased damage to champions below 40% Health
53.30%
77.04%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
51.92%
32.49%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.77%
3.21%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
50.44%
4.03%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
53.25%
92.05%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
53.08%
66.01%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
52.89%
31.36%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
53.11%
96.30%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
52.76%
1.43%

Unyielding

+5% Bonus Armor and Magic Resist
46.10%
1.35%

Explorer

+15 Movement Speed in Brush and River
51.35%
1.30%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger

Veteran's Scars

+50 Health
51.28%
1.71%

Insight

Reduces the cooldown of Summoner Spells by 15%
46.48%
1.87%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)

Swiftness

+15% Tenacity and Slow Resist

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

11,376

Ahri Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Top Ahri's Wordwide

56.17% Win Rate

Analyzing 4020 games played by the top 301 Ahri players worldwide over the last 7 days. The average rank of the top Ahri's was Diamond III.

Taking into account win rate and summoner rank Ahri is ranked 58 amongst all champions in the hands of an expert.

Maximum 50 summoners are used per region with a minimum of Diamond V and 50 games played on Ahri to be elegible.

Click Here for a Complete List of Champions

Best Ahri on TR

Rankings is a new LoLalytics feature. The summoner profiles linked below are in an early BETA state.

NameWinGames
1
58.12% 117
2
64.84% 91
3
65.91% 88
4
73.68% 57
5
59.00% 100
6
63.49% 126
7
59.32% 59
8
61.36% 88
9
60.23% 88
10
59.46% 74
11
I
62.07% 58
12
III
65.65% 131
13
IV
55.88% 102
14
IV
66.67% 54
15
V
69.62% 79
16
V
58.82% 51
17
V
57.75% 71

Click for Top 17 Expert Ahri's

A minimum of 50 ranked games on Ahri and Diamond Rank and above is what is required to be on the list. Rankings take in consideration win rate, current rank and number of games played on the champion.

Average Ahri Game Stats

Physical Damage: 1613 (6.93%)
Magic Damage: 16345 (70.22%)
True Damage: 5318 (22.85%)
Total Damage Dealt: 23277
Total Damage Taken: 18966
Healing: 3527

Kills: 7.70
Deaths: 5.91
Assists: 7.90
Largest Kill Spree: 3.54
Gold: 12,213
CS: 170
Jungle CS: 5.74
Enemy Jungle: 1.97
Analyzed: 11,376

Ahri Base Stats

Health: 594.4 (+80)
Health Regen: 7.105 (+0.6)
Mana: 384 (+50)
Mana Regen: 6.8 (+0.8)
Move Speed: 330
Attack Damage: 56.04 (+3)
Attack Speed: 0.668 (+2%)
Attack Range: 550
Armor: 24.38 (+3.5)
MR: 30 (+0)